Black Code is finished!
Ok, I still have editing, proofing, a little bit of layout, art, production to sort, etc. but apart from that it’s BASICALLY done.
Woohoo!
Black Code is finished!
Ok, I still have editing, proofing, a little bit of layout, art, production to sort, etc. but apart from that it’s BASICALLY done.
Woohoo!
Had a great (if exhausting) time at UKGameExpo. Had some very nice feedback about Black Code, which was great.
Thanks to everyone who made it another great convention, especially my other GM cohorts at Games on Demand and all the players who made it an absolute pleasure.
I’m now going to spend a day or so recovering my voice, that took a bit of a battering over the weekend.
Writing for Black code continues. The world part of the book is cracking along, with the Bloom and Grid done and Temple getting there. It’s looking like it might be a little bigger than I was expecting!
Quick update – work is still ongoing, just had a little delay due to other “real life work” projects. I’ll be at Dragonmeet if anyone wants to chat.
Had a bit of a break during September, but Black Code is now chugging along nicely. I had a great time demoing at Reunicon a couple of weeks ago in Brighton. Paul Johnson, one of the players, took a photo of me in “full flow” I guess you’d call it…
I’m off to Continuum tomorrow to demo Black Code and play some games at the convention. I’m totally prepared. *cough*

As a bit of a taster, I’m experimenting with Redbubble as a POD Service for T-Shirts.
I use them for my one shot personal things and they’ve always been good before.
I was going to just make some one-offs for conventions but some people have been asking so…
If you fancy supporting Black Code (a big ask as we’re still in Alpha development, but at least you can say you were there at the beginning), they are available HERE
Another couple of playtest streams, a few more Alpha playtest invites, and I’m about ready for the real work… now comes writing & design of the book. I’m fairly happy with the system and apart from a few tweaks here and there as the playtests continue and the final dreaded “balance pass” I think we’re OK to go to writing the thing. Wish me luck!
Working towards the official beta packs has been an interesting process. We’ve had a couple of rules revisions, and a nice series of “cold” playtests by the powerhouse Lloyd Gan has been super useful in defining the parts of the game that need a little more love or handholding for players to make the concepts easily understandable. A few more tweaks and a little polish and then the writing and layout of the Beta Packs can begin in earnest!