Black Code Sep/19 update
Black Code is finished! Ok, I still have editing, proofing, a little bit of layout, art, production to sort, etc. but apart from that it’s BASICALLY done. Woohoo!
Black Code Sep/19 update Read More »
Black Code is finished! Ok, I still have editing, proofing, a little bit of layout, art, production to sort, etc. but apart from that it’s BASICALLY done. Woohoo!
Black Code Sep/19 update Read More »
Writing for Black code continues. The world part of the book is cracking along, with the Bloom and Grid done and Temple getting there. It’s looking like it might be a little bigger than I was expecting!
Black Code – Feb/19 Update Read More »
Quick update – work is still ongoing, just had a little delay due to other “real life work” projects. I’ll be at Dragonmeet if anyone wants to chat.
Quick Update – Nov Read More »
I’m finally back in the land of the living after UK Game Expo, and I had a fantastic if exhausting time. As I’ve been talking Black Code all weekend and we’ve had a little surge in interest after the con I figured It’s latest news time. I ran a load of little 2 hour slots
Black Code – UKGE Update Read More »
As a bit of a taster, I’m experimenting with Redbubble as a POD Service for T-Shirts. I use them for my one shot personal things and they’ve always been good before. I was going to just make some one-offs for conventions but some people have been asking so… If you fancy supporting Black Code (a
Black Code T-Shirts now available! Read More »
Another couple of playtest streams, a few more Alpha playtest invites, and I’m about ready for the real work… now comes writing & design of the book. I’m fairly happy with the system and apart from a few tweaks here and there as the playtests continue and the final dreaded “balance pass” I think we’re
To the grindstone… Read More »
Working towards the official beta packs has been an interesting process. We’ve had a couple of rules revisions, and a nice series of “cold” playtests by the powerhouse Lloyd Gan has been super useful in defining the parts of the game that need a little more love or handholding for players to make the concepts
Alpha playtesting continues Read More »
One of the great things I enjoy about RPGs is character generation. I love systems that evoke interesting character ideas as you generate them (I’m getting on a bit and I need all the help I can get). What I want with Black Code is to enable players to craft WHATEVER character they want, rather
Black Code Development – Character Gen Read More »
Black Code uses a system of #TAGS (hashtags) that indicate powers and abilities for your characters. I’m having a lot of fun writing these and putting in little jokes in the titles, etc. Here’s a few of the ton I’m working on to show some of the favour they can add. #SPECIALSETOFSKILLS – +1 skill to
Black Code Development – #Tags Read More »
After HorneyCon, I’m looking forward to running Black Code at other venues. Currently I’m working towards having a few adventures prepped for Contingency in January and SpagettiConJunction in February. If you fancy playing Black Code, come along!
Demo Games of Black Code Read More »