by Mark Whittington | Mar 20, 2018 | Projects, Black Code
Working towards the official beta packs has been an interesting process. We’ve had a couple of rules revisions, and a nice series of “cold” playtests by the powerhouse Lloyd Gan has been super useful in defining the parts of the game that need a...
by Mark Whittington | Dec 1, 2017 | Projects, Black Code
One of the great things I enjoy about RPGs is character generation. I love systems that evoke interesting character ideas as you generate them (I’m getting on a bit and I need all the help I can get). What I want with Black Code is to enable players to craft...
by Mark Whittington | Nov 10, 2017 | Projects, Black Code
Black Code uses a system of #TAGS (hashtags) that indicate powers and abilities for your characters. I’m having a lot of fun writing these and putting in little jokes in the titles, etc. Here’s a few of the ton I’m working on to show some of the...
by Mark Whittington | Oct 26, 2017 | Projects, Black Code
After HorneyCon, I’m looking forward to running Black Code at other venues. Currently I’m working towards having a few adventures prepped for Contingency in January and SpagettiConJunction in February. If you fancy playing Black Code, come along!
by Mark Whittington | Oct 24, 2017 | Projects, Black Code
I love HorneyCon. Good friends and great atmosphere make a fun, relaxing con. I ran 2 demo games of Black Code, that went really well. The system plays as fast as I’d hoped, and easy to ad-lib (I have a non-traditional ‘seat-of-the-pants’ GM style)....
by Mark Whittington | Oct 9, 2017 | Black Code, Projects
HorneyCon on the horizon, Black Code needed to be in a playable state to run a demo game. Finalising the character sheets, final tweaks to the system and generating pregens took a couple of late nights, but I got there. I even had an adventure prepped and ready to go....
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