by Mark Whittington | Jun 5, 2018 | Projects, Black Code
I’m finally back in the land of the living after UK Game Expo, and I had a fantastic if exhausting time. As I’ve been talking Black Code all weekend and we’ve had a little surge in interest after the con I figured It’s latest news time. I ran a...
by Mark Whittington | May 9, 2018 | Projects, Black Code
As a bit of a taster, I’m experimenting with Redbubble as a POD Service for T-Shirts. I use them for my one shot personal things and they’ve always been good before. I was going to just make some one-offs for conventions but some people have been asking...
by Mark Whittington | Apr 10, 2018 | Projects, Black Code
Another couple of playtest streams, a few more Alpha playtest invites, and I’m about ready for the real work… now comes writing & design of the book. I’m fairly happy with the system and apart from a few tweaks here and there as the playtests...
by Mark Whittington | Mar 20, 2018 | Black Code, Projects
Working towards the official beta packs has been an interesting process. We’ve had a couple of rules revisions, and a nice series of “cold” playtests by the powerhouse Lloyd Gan has been super useful in defining the parts of the game that need a...
by Mark Whittington | Dec 1, 2017 | Projects, Black Code
One of the great things I enjoy about RPGs is character generation. I love systems that evoke interesting character ideas as you generate them (I’m getting on a bit and I need all the help I can get). What I want with Black Code is to enable players to craft...
by Mark Whittington | Nov 10, 2017 | Projects, Black Code
Black Code uses a system of #TAGS (hashtags) that indicate powers and abilities for your characters. I’m having a lot of fun writing these and putting in little jokes in the titles, etc. Here’s a few of the ton I’m working on to show some of the...
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